Code APOGEE | Intitulé | ECTS | CM | TD | TP | 1ère Session | 2ème Session | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CC | Examen | Dérogatoire | Examen | ||||||||||||||
Ecrit | Oral | TP | Ecrit | Oral | TP | Ecrit | Oral | TP | Ecrit | Oral | TP | ||||||
CSOEVAR0 | Virtual and augmented reality | 4.0 | 40 | 20 | 50% | 50% | 100% | 50% | 50% |
The following a priori knowledge is expected: fundamentals in mathematics: linear algebra, matrix manipulation. fundamentals in image processing: some prior experience in image manipulation software (gimp, photoshop) is required Some basic knowledge in Computer Graphics, although not required, would be quite preferable. Basic knowledge of the 3D modeling software Unity is also quite welcome. Fundamentals in computer programming: some knowledge in C/C++, scripting languages (Python), Java, is highly appreciated to focus on the interesting work during tutorials.
The course aims at providing fundamental and practical knowledge on 3D scene capture of the real environment Modeling of 3D virtual elements Creation of mixed and Augmented Reality content
Virtual reality application development.
Chapter 1: Virtual Reality and Scene acquisition Introduction to Simulated Environments and Virtual Reality Introduction to 3D tracking and stereoscopy Overview of 3D scene acquisition : methods, techniques, hardware. A practical case: adaptive rendering with OpenCV , Python and Unity. Chapter 2: Scene Modeling Creating Virtual Contents, theory and practice A practical case: OpenGL rendering (computer tutorial) Chapter 3: Augmented Reality Introduction to Augmented Reality: algorithms, techniques, hardware, applications A practical case: ARToolkit (computer tutorial) A step into the future: Analysis of Denno Coil (anime)
Online/On Campus.
Feedback requested.
"Le traité de la réalité virtuelle" (Editions des Mines de Paris) https://sites.google.com/site/ppppfuchs/home/professeur/equipe-rv-ra/domaines-de-recherche/traite-de-la-realite-virtuelle “Virtual Reality Technology” by G. Burdea http://www.amazon.com/Virtual-Reality-Technology-Second-Edition/dp/0471360899 “Fundamentals of Computer Graphics” by Peter Shirley, Michael Ashikhmin, Steve Marschner http://www.amazon.com/Fundamentals-Computer-Graphics-Peter-Shirley/dp/1568814690/ref=sr_1_1?s=books&ie=UTF8&qid=1412773890&sr=1-1&keywords=amazon+shirley+computer Unity tutorials are at: http://unity3d.com/learn/tutorials/modules
Maquette 2019/2020 - Les informations portées sur ces pages sont non-contractuelles et n'engagent en rien la responsabilité de la faculté des sciences et technologies de l'UPEC.
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